[Tutor] A further question about opening and closing files
Laura Creighton
lac at openend.se
Thu Sep 10 17:44:27 CEST 2015
In a message of Wed, 09 Sep 2015 23:19:43 +0100, Alan Gauld writes:
>..., if your game engine is running on a server shared by other users and
>some of them are running critical apps (think a businesses billing or
>accounting suite that must complete its run within a 1 hour window say)
>then
>you become very unpopular quickly. In practice that means the sys admin
>will
>see who is flattening the bus and nice that process down till it stops
>hurting
>the others. That means your game now runs at 10% the CPU power it had
>a while ago...
We were talking about mobile devices ...
These days every business billing and accounting suite I know of --
and we _make_ a bookkeeping suite, which we need to interface
with many other things ....
runs in its own VM and doesn't share with anybody.
multiplayer games tend to run in their own VM as well, and too many
users using the game can and does degrade performance. But I don't
think that having too many users flush their stream objects is a
significant part of this problem, compared to the problems of
getting your bits out of your graphics card, for instance.
Laura
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