[Tutor] python game error

Mariam Haji mariamhaji01 at gmail.com
Sat Oct 13 04:25:20 EDT 2018

Hi guys,

I am still on the learn python the hard way.
I built the below on python 2.7 and my OS is windows 7.

I am getting this error:
Traceback (most recent call last):
  File "ex43.py", line 205, in <module>
  File "ex43.py", line 21, in play
    next_scene_name = current_scene.enter()
AttributeError: 'NoneType' object has no attribute 'enter'

Main code is as, an I have highlighted line 21 and 205 in green below.

from sys import exit
from random import randint

class Scene(object):

def enter(self):
print "This scene is not yet configured. Subclass it and implement enter()."
class Engine(object):
def __init__(self, scene_map):
self.scene_map = scene_map
def play(self):
current_scene = self.scene_map.opening_scene()
while True:
print "\n--------"
next_scene_name = current_scene.enter()
current_scene = self.scene_map.next_scene(next_scene_name)
class Death(Scene):

quips = [
"You died. You Kinda suck at this.",
"Your mum would be proud if she were smarter.",
"Such a looser.",
"I have a small puppy that's better at this."

def enter(self):
print  Death.quips[randint(0, len(self.quips)-1)]
class CentralCorridor(Scene):
def enter(self):
print "The Gothons of Planet Percal #25 have invaded your ship and
print "Your entire crew, you are the only surviving memeber and your last"
print "Mission is to get the neutron destruct a bomb from the weapons
print "Put it in the bridge and blow the ship up after getting into an "
print "escape pod"
print "\n"
print "You're running down the central corridor to the Weapons Armory when"
print "a Gothon jumps out, red scaly skin, dark grimy teeth, and evil clow
print "flowing around his hate filled body. He's blocking the door to the"
print "Armoury and about to pull a weapon to blast you."
print "Do you shoot!, dodge!, or tell a joke? enter below."
action = raw_input("> ")
if action == "shoot!":
print "Quick on the draw you yank out your blaster and fire it at the
print "His clown costume is flowing and moving around his body, which
print "off your aim. Your laser hits his costume but misses him entirely.
print "completely ruins his brand new costume his mother bought him, which"
print "makes him fly into a rage and blast ou repeatedly in the face until"
print "you are dead. Then he eats you"
print 'death'
elif action == "dodge!":
print "Like a world class boxer you dodge, weave, slip and slide right"
print "as the Gothon's blaster cranks a laser past your head"
print "In the middle of your artful dodge your foot slips and you"
print "bang your head on the metal wall and you pass out"
print "You wake up shortly after, only to die as the Gothon stomps on"
print "your head and eats you"
print 'death'
elif action == "tell a joke":
print "Lucky for you they made you learn Gothon insults in the academy"
print "you tell the one Gothon joke you know"
print "Lbhe zbgure vf fb sng, jura fur fvgf nebhaq gur ubhfr, fur fvgf
nebhaq gur ubhfr."
print "The Gothon stops, tries not to laugh, he busts out laughing and
can't move."
print "While he is laughing you run up and shoot him square in the head"
print "putting him down, then jump through the Weapon Armory door."
return 'laser_weapon_armoury'
return 'central_corridor'
class LaserWeaponArmory(Scene):

def enter(self):
print "You do a drive roll into the weapon Armory, crouch and scan the room"
print "for more Gothons that might be hiding. It's dead quiet, too quiet"
print "You stand up and run to the far side of the room and find the"
print "neutron bomb in it's container. There's a keypad lock on the box"
print "Wrong 10 times then the lock closes forever and you can't"
print "get the bomb. The code is 3 digits"
code = "%d%d%d" % (randint(1,9), randint(1,9), randint(1,9))
guess = raw_input("[keypad]> ")
guesses = 0
while guess != code and guesses < 10:
guesses += 1
guess = raw_input("[keypad]> ")
if guess == code:
print "The container clicks open and the seal breaks, letting gas out."
print "You grab the neutron bomb and run as fast as you can to the"
print "bridge where you must place it in the right spot"
return 'the_bridge'
print "The lock buzzes one last time then you hear a sickening"
print "melting sound as the mechanism is fused together"
print "You decide to sit there and finally the Gothons blow up the"
print "ship form their ship and you die."
return 'death'
class TheBridge(Scene):

def enter(self):
print "you bust into the bridge with the neutron destruct bomb"
print "under your arm and surprises 5 Gothons who are trying to"
print "take control of the ship. Each of them has an even uglier"
print "clown costume then the last. They haven't pulled their"
print "weapons out yet, as they see the active bomb under your"
print "and don't want to set it off."
action = raw_input("> ")
if action == "throw the bomb":
print "In panic you throw the bomb at the group of Gothons"
print "and make the a leap for the door. Right as you drop it a"
print "Gothon shoots you right in the back killing you."
print "As you die, you see another Gothon frantically try to disarm"
print "the bomb, you will die knowing they will probably blow up when"
print "it goes off"
return 'death'
elif action == "slowly place the bomb":
print "You point your blaster at the bomb under your arm"
print "and the Gothons put their hands up and start to sweat"
print "You inch back to the door open it and then carefully"
print "place the bomb on the floor, pointing your blaster at it."
print "You then jump back through the door, punch the close button"
print "and blast the lock so the Gothons can't get out."
print "Now that the bomb is placed you run to the escape pod to"
print "get off this tin can."
return 'escape_pod'
return "the_bridge"
class EscapePod(Scene):

def enter(self):
print "You rush throuh the ship desperately trying to make it to"
print "the escape pod before the whole ship explodes. It seems like"
print "hardly any Gothond are on the ship, so your run is clear of"
print "interference. You get to the chamber with the escape pods. and"
print "now need to pick one to take. Some of them could be damaged"
print "but you don't have time to look. There's 5 pods. Which one"
print "do you take."
good_pod = randint(1,5)
guess = raw_input("[pod #]> ")
if int(guess) != good_pod:
print "You jump into pod %s and hit the eject button." %guess
print "The pod escapes out into the void of space, then"
print "implodes as the hull ruptures, crushing your bidy"
print "into jam jelly"
return 'death'
print "You jumo into pod %s and hit the eject button." %guess
print "The pod easily slides out into space heading to"
print "the planet below. As it flies to the planet, you look"
print "back star, taking out the Gothon ship at the same"
print "time. You won!"
return 'finished'

class Map(object):

scenes = {
'central_corridor': CentralCorridor(),
'laser_weapon_armory': LaserWeaponArmory(),
'the_bridge': TheBridge(),
'escape_pod': EscapePod(),
'death': Death()

def __init__(self, start_scene):
self.start_scene = start_scene
def next_scene(self, scene_name):
return Map.scenes.get(scene_name)
def opening_scene(self):
return self.next_scene(self.start_scene)
a_map = Map('central_corridor')
a_game = Engine(a_map)

Please help me sort the error and how do I create a keyword to exit the
game mid way?

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