[Tutor] Mapping memory coordinate to screen coordinates
Phil
phillor9 at gmail.com
Tue Dec 1 19:10:34 EST 2020
Thank you for looking at this lengthy example.
Over the years I've used this scheme to display a memory grid using C++
and more recently Python. The problem is that the x and y coordinates
don't match the screen coordinates. The simple solution is to reverse
either the grid or screen coordinates, however this leads to confusion.
I'm currently working on, what to me, is a complex game board and I'm
constantly running into bugs because I'm confusing the screen
coordinates with the real coordinates and mental gymnastics is something
the I'm struggling with as I age.
I came across the following example a couple of days ago and it shows
the problem perfectly. Can anyone suggest a logical solution where
memory grid[x][y] is the same as screen grid[x]y]?
"""
Example program to show using an array to back a grid on-screen.
Sample Python/Pygame Programs
Simpson College Computer Science
http://programarcadegames.com/
http://simpson.edu/computer-science/
Explanation video: http://youtu.be/mdTeqiWyFnc
"""
import pygame
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
# This sets the WIDTH and HEIGHT of each grid location
WIDTH = 20
HEIGHT = 20
# This sets the margin between each cell
MARGIN = 5
# Create a 2 dimensional array. A two dimensional
# array is simply a list of lists.
grid = []
for row in range(10):
# Add an empty array that will hold each cell
# in this row
grid.append([])
for column in range(10):
grid[row].append(0) # Append a cell
# Set row 1, cell 5 to one. (Remember rows and
# column numbers start at zero.)
'''
****************************************************
This demonstrates the problem ; x and y are reversed
****************************************************
'''
grid[1][5] = 1
# Initialize pygame
pygame.init()
# Set the HEIGHT and WIDTH of the screen
WINDOW_SIZE = [255, 255]
screen = pygame.display.set_mode(WINDOW_SIZE)
# Set title of screen
pygame.display.set_caption("Array Backed Grid")
# Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
# -------- Main Program Loop -----------
while not done:
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
done = True # Flag that we are done so we exit this loop
elif event.type == pygame.MOUSEBUTTONDOWN:
# User clicks the mouse. Get the position
pos = pygame.mouse.get_pos()
# Change the x/y screen coordinates to grid coordinates
column = pos[0] // (WIDTH + MARGIN)
row = pos[1] // (HEIGHT + MARGIN)
# Set that location to one
grid[row][column] = 1
print("Click ", pos, "Grid coordinates: ", row, column)
# Set the screen background
screen.fill(BLACK)
# Draw the grid
for row in range(10):
for column in range(10):
color = WHITE
if grid[row][column] == 1:
color = GREEN
pygame.draw.rect(screen,
color,
[(MARGIN + WIDTH) * column + MARGIN,
(MARGIN + HEIGHT) * row + MARGIN,
WIDTH,
HEIGHT])
# Limit to 60 frames per second
clock.tick(60)
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# Be IDLE friendly. If you forget this line, the program will 'hang'
# on exit.
pygame.quit()
--
Regards,
Phil
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