[ULS-SIG] Experiments with Self-Organizing Object Meshes

Duncan McGreggor duncan.mcgreggor at gmail.com
Fri Jul 8 18:12:41 CEST 2011

On Sat, Sep 19, 2009 at 10:41 PM, Duncan McGreggor
<duncan.mcgreggor at gmail.com> wrote:
> Hey folks,
> Jamu and I have started brain-storming on the topic of
> "self-organizing object meshes" in earnest. I should clarify that it's
> the brain-storming that's in earnest; who knows what will come of it
> ;-)
> We've got a Google doc up right now, with a basic sketch of what we'd
> like to accomplish, likely with more to come. So far, 9 patterns have
> been identified for further experimental hacking. There are also 4
> target environments currently identified. You can view the doc here:
> https://docs.google.com/Doc?docid=0AVGwpdQOa6W2ZGd4bjdqM3BfNmNzbXI5NmNm&hl=en

I've had more time to reflect on this and play around with code. I've
updated the doc with a note about using message queues (in several
anticipated forms, from simplistic to complex) instead.

I'e done some experimenting in other branches, and will start bring
that code into the branch listed below.

More soon...


> As the Google doc mentions, we'll be committing code to this project
> on Launchpad:
>  https://launchpad.net/txuls/
> The "soom" (self-organizing object meshes) series is here:
>  https://launchpad.net/txuls/soom
> If you want to check out whatever code sketches we've managed to put
> up, you will be able to do so with the following command:
>  bzr branch lp:txuls/soom
> If anyone feels like writing related code or wants to branch the stuff
> we're working on, feel free to do so and push it with:
> Your code will be associated with the project automatically. If you
> think it's something that can be merged into the soom series, follow
> the link to your branch from https://code.launchpad.net/txuls and
> click the "Propose for merging into another branch" link. If you have
> any troubles or questions with this, be sure to email the list or ping
> oubiwann or jkakar on freenode.
> I'm moving back to Colorado this weekend, so I'll be offline for a couple days.
> Catch ya later,
> d

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