And now for something completely different...
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Kirby writes -
With a little spit and polish ("search and replace" in the Povray editor), simple cartoony renderings may be transformed into more expensive-looking sculptures, as here:
yum.
This gets us into the realm of "math + art" -- always a fertile realm (good book: 'Connections: The Geometric Bridge Between Art and Science' by Jay Kappraff -- which is just coming out in a 2nd edition this month, April 2001).
The subject i've been rooting about in for the last few years - projective geometry - a mathmatical discipline that it seems to me was the essential step toward non-Euclidian geometry/Relativity, etc - was itself a direct outgrowth of the purely artistic concerns of Renaissance painters related to perspective. Jason writes -
Searching on Google for 'lg3d' I come across some nice sites:
Surprised Kirby didn't mention it - maybe did not consider it relevant to this list. But Jason you might be interested that the tool that did the actual rendering at this site - Struck - is a java project that Kirby has been close to for some time and originally turned me on to - that evolved into Fluidiom, and which is continuing to evolve in interesting directions. http://www.fluidiom.com/ Unfortunately for me, the list that follows Fluidiom developments tends to communicate in Buck Fullerisms - so I don't keep up very well. But its an interesting place to lurk, nonetheless. ART
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At 02:41 PM 4/19/2001 -0500, Arthur_Siegel@rsmi.com wrote:
Searching on Google for 'lg3d' I come across some nice sites:
Surprised Kirby didn't mention it - maybe did not consider it relevant to this list. But Jason you might be interested that the
I'd forgotten all about this page. I've since linked to it. Fun to have edu-sig reconnect me to stuff I'd lost track of in another context. Very true that I know John Braley, the author of the above (not to be confused with John Brawley, a subscriber to many of the same lists, and whom I've not met in person as of this posting).
Unfortunately for me, the list that follows Fluidiom developments tends to communicate in Buck Fullerisms - so I don't keep up very well.
I have trouble keeping up too -- Fluidiom has evolved its own little idiom that takes awhile to tune in (easiest if you're actually using the applet/application). Kirby
participants (2)
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Arthur_Siegel@rsmi.com
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Kirby Urner