1 Nov
2004
1 Nov
'04
1:49 p.m.
On Mon, 1 Nov 2004 01:50:29 -0500, Raymond Hettinger
For the time being, I think it would be best to use sleep() instead of utime(). While it costs three seconds, at least we know it to be a platform independent test. It is rather late in the game to be debugging OS specific problems introduced by a new check-in.
Okay. I am convinced about using sleep() always. And two seconds will be enough to wait for new timestamp value. :) Will check it in right now. Hye-Shik