Nov. 11, 2009
11:39 a.m.
Hi Chris, > DId you find that you needed the mutex even with the GIL? Yes I did. The GIL doesn't prevent deadlocks in all cases since we have no guarantee when python does a context switch. Shared variables (that can be written in both threads) still need protection by something. I am pretty sure it is needed at this point. Cheers Holger > > Chris > > > > On Tue, Nov 10, 2009 at 9:48 PM, SirVer <sir...@gmx.de> wrote: > > > Chris, > > > I forget to point you to a working example in my pydc code. Sorry for > > that: > > >http://bazaar.launchpad.net/%7Esirver/pydc1394/trunk/annotate/head%3A... > > > That's pretty much all knowledge I have about real time acquistion & > > display with PyQt & PyOpenGL. > > > Cheers, > > Holger > > > On 10 Nov., 12:08, Chris Colbert <sccolb...@gmail.com> wrote: > >> Holger, > > >> #2 looks a lot like what I cooked up over here. (#1 always segaults > >> for me, but i could be doing it wrong.) > >> I tried the Qthread both with a while loop and a QTimer. I think i > >> like the timer better... > > >> At least I know i'm heading in the right direction. > > >> Cheers, > > >> Chris! > > >> On Tue, Nov 10, 2009 at 10:49 AM, SirVer <sir...@gmx.de> wrote: > > >> > Hi Chris, > > >> >> Are you able to feed your display widget with images from within a > >> >> python loop in the interactive shell? > > >> >> ie: > > >> >> while True: > >> >> img = grab_new_image() > >> >> display.new_image(img) > >> >> The issue I am having with this PyOS_InputHook, is that for me, that > >> >> type of loop never lets the interpreter idle (even with a sleep() > >> >> call) and thus the PyOS_InputHook never gets called, and the gui never > >> >> updates. > >> > This can't work as you said. PyOS_InputHook is never called. I doesn't > >> > work in ipython -q4thread either > >> > because the thread switch doesn't seem to occure. There are two ways > >> > to do it > >> > 1) either call PyOS_InputHook yourself. > >> > 2) acquire your images in another thread. > > >> > I always use 2) since my image acquisition always takes place > >> > continously in the background. This is also a way were > >> > PyQT really shines (It also works with wxWidgets that way, but it > >> > hurts a bit). > > >> > so your above example would look a bit like that (not tested, just > >> > written down like that): > > >> > class WorkerThread(QThread): > >> > def __init__(self, display): > >> > self.connect(self, SIGNAL("newImage"), self.display.newImage) > >> > # Keep a copy of display around so that the C object doesn't get > >> > deleted > >> > self.display = display > > >> > def run(self): > >> > while True: > >> > img = grab_new_image() > >> > self.emit(SIGNAL("newImage"), img) > > >> > def acquire_images(display): > >> > t = WorkerThread(display) > >> > t.start() > > >> > This example should work from the interactive shell provided you > >> > created a QApplication object so that Qt4 has the PyOS_InputHook > >> > acquired. Just call acquire_images(display). > > >> > Cheers, > >> > Holger > > >> >> Cheers, > > >> >> Chris > > >> >> On Fri, Nov 6, 2009 at 11:24 AM, SirVer <sir...@gmx.de> wrote: > > >> >> > Hi Chris, > > >> >> > thanks for the links! It made for some interesting reading; i wasn't > >> >> > aware of the System Hook. But I just investigated and my Widget works > >> >> > just fine in a pure python session as long as a QApplication object > >> >> > has been created before. So there is no problem here, it will work > >> >> > fine now in ipython -qt4thread and will continue to work in future > >> >> > ipython and also in vanilla python as long as QApplication(sys.argv) > >> >> > has been called before the window is created (which is mandatory for > >> >> > all QT4 Applications). So no problem here. > > >> >> > I now try to come to a conclusion to this thread. I didn't mean to > >> >> > start a lengthy discussion of how things should be done differently, I > >> >> > only want to have direction how to implement this. I try to summarize > >> >> > my thoughts: > > >> >> > * I am often in need to display images from a camera and annotate them > >> >> > with some output from algorithms (for example mark detected balls in > >> >> > my ping pong roboters images in red). For this I've written the code > >> >> > that can be found in my gui branch. > >> >> > * I feel that this use case is quite different from the idea of the > >> >> > imshow() plugin. I also feel that more people than me could profit > >> >> > from this functionality as I use it ATM. > >> >> > * I feel that this is hard to pull off with a plugin like > >> >> > architecture, because the annotation part will be different for all > >> >> > backends and all individual uses. En plus, this is more a Library kind > >> >> > of functionality, not a enduser kind like imshow(). > >> >> > * My solution works for me and uses PyQt and PyOpenGL. My experiments > >> >> > showed me that this is the only combination that offers the drawing > >> >> > speed I want. I understand that other approaches could be possible or > >> >> > feasible, but I also think that for use cases like mine, this is a > >> >> > very common approach; especially since annotating in OpenGL is so easy > >> >> > to do with PyQt4. > >> >> > * Please let me state again that I do not plan to corrupt or change > >> >> > the imshow() plugin architecture which I really like. I am just of the > >> >> > opinion that something else is needed for my use case. > > >> >> > Now, please note that these are my opinions and thought and not really > >> >> > subject to discussion. What I now really need is a design decision by > >> >> > the architect of scikit.image; which I assume to be you, stefan: > > >> >> > How should I contribute this code? In which module should it go or is > >> >> > this not a direction that scikit.image should evolve in (I'd > >> >> > understand that and instead bring this code into my pydc1394 library > >> >> > were it would also fit). > > >> >> > Cheers, > >> >> > Holger > > >> >> > On 5 Nov., 17:33, Chris Colbert <sccolb...@gmail.com> wrote: > >> >> >> Here's a couple links on it Holger. > > >> >> >> Hopefully the scipy links work for you (its the Ipython part of the > >> >> >> discussion). I cant get to them right now. > > >> >> >>http://mail.scipy.org/pipermail/ipython-dev/2009-July/005256.htmlhttp... > > >> >> >> On Thu, Nov 5, 2009 at 5:14 PM, SirVer <sir...@gmx.de> wrote: > > >> >> >> >> However, i'm afraid that your current gui may rely on ipython > >> >> >> >> -q4thread, which is now deprecated (big mailing list discussion on > >> >> >> >> this). So that may throw a wrench in the video portion of it, unless > >> >> >> >> we can figure out this pyos_input hook thing. > >> >> >> > It infact does. Chris, could you please point me at this discussion? > >> >> >> > It is most relevant for my work. > > >> >> >> > Cheers, > >> >> >> > Holger > > >> >> >> >> But as my previous example shows, its definately possible to fit it > >> >> >> >> within the plugin framework. > > >> >> >> >> Cheers! > > >> >> >> >> Chris > > >> >> >> >> On Thu, Nov 5, 2009 at 4:56 PM, Chris Colbert <sccolb...@gmail.com> wrote: > >> >> >> >> > So while i havent yet been able to get the pyos_inputhook thing sorted > >> >> >> >> > out, I did time a couple loops. > > >> >> >> >> > For a decent sized image, we can easily get 60fps update rates, and > >> >> >> >> > thats including the time for the numpy operations: > > >> >> >> >> > In [5]: img = io.imread('/home/brucewayne/Pictures/failboat_4.jpg') > > >> >> >> >> > In [6]: img.shape > >> >> >> >> > Out[6]: (503, 790, 3) > > >> >> >> >> > In [7]: win = io.imshow(img, updateable=True) > > >> >> >> >> > In [8]: def test(img, win): > >> >> >> >> > ...: for i in range(30): > >> >> >> >> > ...: img[:] += 1 > >> >> >> >> > ...: win.update() > >> >> >> >> > ...: > >> >> >> >> > ...: > > >> >> >> >> > In [9]: %timeit test(img, win) > >> >> >> >> > 1 loops, best of 3: 564 ms per loop > > >> >> >> >> > one thing to note, I bypassed the prepare_for_display() method that we > >> >> >> >> > usually call to make sure an array is contiguous, of the right dtype, > >> >> >> >> > etc... > >> >> >> >> > I assume if someone wants video, they can prepare the arrays themselves. > > >> >> >> >> > This behavior can also be changed by the plugin writer. For this > >> >> >> >> > example, i simply took the easy route and subclassed ImageWindow > > >> >> >> >> > Cheers, > > >> >> >> >> > Chris > > >> >> >> >> > On Thu, Nov 5, 2009 at 4:24 PM, Chris Colbert <sccolb...@gmail.com> wrote: > >> >> >> >> >> I was just testing out something along these lines, but I run into the > >> >> >> >> >> problem of the the python interpreter not considering time.sleep() as > >> >> >> >> >> idle time, thus, it never calls PyOS_InputHook inside of for-loops. So > >> >> >> >> >> i'm not quite sure how to get video feed to run interactively without > >> >> >> >> >> hacking out something like ipython -whatever thread. > > >> >> >> >> >> Mind you, this is not a problem with the plugin architecture, its a > >> >> >> >> >> problem with the python interpreter... > > >> >> >> >> >> but maybe i can ctypes into the os_hook and call it at the end of a > >> >> >> >> >> loop.... <evil grin> > > >> >> >> >> >> 2009/11/5 Stéfan van der Walt <ste...@sun.ac.za>: > > >> >> >> >> >>> 2009/11/5 Chris Colbert <sccolb...@gmail.com>: > >> >> >> >> >>>> Further, these imshow() type widgets are primarily meant to be used > >> >> >> >> >>>> from the interactive interpreter, an environment not best suited for > >> >> >> >> >>>> real time image acquisition and display. that said, the plugin > >> >> >> >> >>>> archiceture can most certainly be used in the method you speak of. You > >> >> >> >> >>>> just simply have your imshow() function return the window object, and > >> >> >> >> >>>> implement an update() or similar method that the consumer can call to > >> >> >> >> >>>> update the image. > > >> >> >> >> >>> This could even be accomplished using 'imshow' only. The > >> >> >> >> >>> WindowManager keeps track of the single window produced, and 'imshow' > >> >> >> >> >>> simply grabs that window and updates its current content. I'd be > >> >> >> >> >>> surprised if we couldn't pump out a large number of frames-per-second > >> >> >> >> >>> that way. > > >> >> >> >> >>> Stéfan