[Edu-sig] On the front page
Kirby Urner
pdx4d@teleport.com
Thu, 27 Apr 2000 10:56:59 -0700
>One specific place I know I saw the term used in the Alice
>dissertation is in connection with their use of 'up, 'right',
>'forward' instead of X,Y,Z axis references. Which again is
>fine to me if you're building a VR system.
I'm not well-versed in Alice, but it's true that in computer
graphics in general, you have your world coordinates, and
then the local coordinates of the various objects.
Words like 'up','right','left' are relative to an
observer/object/camera/viewpoint, not "the world in general",
which is why we have those confusions about "your left
is my right", and "exit, stage right" means "from the
_director's_ point of view" (yes?).
It's not altogether pointless to want to have these
"relative-to-the-observer" commands in the picture, given
they map to semantics we encounter a lot. Given we live
on a sphere, "up" is likewise relative, and is more
accurately "out", "down" more accurately "in" (out/in
from/towards the planet's center).
Indeed, left versus right is a confusing area that needs
clarification. A "flatland" text book will invariably
show the "positive X axis" pointing off to the right,
always neglecting the viewpoint of someone "behind the
page" (looking out), who would necessarily see the positives
going to the left (so why not equal time? why all the
asymmetry?).
A lot of kids start stumbling in math as soon as you
introduce "negative numbers", because suddenly the symmetry
seems broken: numbers on the one side of zero behave
differently from those on the other side, such that
root(5) produces a point on the positive line, but
root(-5) does not produce a mirror image point on the
other side. Why should "left" versus "right" make such
a big difference, they wonder, especially in light of
the fact that "your left is my right and vice versa".
Kirby