[Edu-sig] Learn to Program in Ten Years
Kirby Urner
urnerk at qwest.net
Mon Dec 27 00:43:50 CET 2004
> As to wxPython, I'm afraid it just failed a test of some importance to
> me. VPython does not run interactively from PyShell or PyCrust. It
> just hangs. It does run interactively from the native prompt and from
> the Idle prompt.
>
Hence my cc to the wxpython dev list, mentioning VPython, and the "would be
nice" prospect of integrating it more effectively.
> Kirby:
>
> I don't know it Patrick listens in here anymomre. You might want to
> make the wxPython-dev folks aware of this issue. I wonder if it related
> to the fact that wxPython *is* running over GTK and VPython is a GTK
> window. Anywhere it's a bit disappointing.
>
> Art
>
Probably it's a deeper issue than Patrick tweaking his shell, which sits on
top of the wx library. I think getting VPython to show up in a wxWidget (a
window), and having mouse clicks go from VPython objects to the wx event
loop somehow, would require a lot of digging, a lot of legwork.
Or maybe the goal isn't to handle VPython window events (let VPython handle
its own events), but merely to support the orderly creation and destruction
of a VPython window, plus an ability to send wx events *into* VPython via
its native API (e.g. press a button on a wx frame, and watch every sphere in
a VPython window turn blue -- or we could have zoom-in/zoom-out buttons).
I don't have the expertise to code these things. However, the fact that
Vpython runs on Windows, Mac and Linux would make it philosophically
consistent with the wxWidgets aim. I can well imagine a VPython demo, right
near the OpenGL demo.
I don't know if the right way to handle integration with VPython is at the
C++ level, within wx, or at the wxPython level, or both. All I know is
Pygeo on wxPython would probably be really cool, interface-wise. And
keeping the VPython asset, vs. trying to redo it all in OpenGL, would likely
save many coder-years of time.
Kirby
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