[Edu-sig] Teaching Python via PyGame
Jason Briggs
jasonrbriggs at gmail.com
Sun Feb 3 18:22:15 CET 2013
Here's an option if you want to use Python3:
http://www.amazon.com/Python-Kids-Playful-Introduction-Programming/dp/1593274076
Not much on PyGame there. The focus is on the (simpler) tkinter library in the chapters on games development.
(disclaimer: I'm to blame for that one… ;-)
On 3 Feb 2013, at 16:33, Fred Sells <bu4fred at yahoo.com> wrote:
> I'm an old hand at Python, but really a programmer by trade, not an educator.
>
> Most programming courses that I've taken were very boring due to their focus on text input and response.
>
> I am exploring teaching Python to high school seniors as part of an advanced program.
>
> I thought that a more interactive environment like PyGame would provide more stimulation and a better understanding of logic thinking that the typical exercises I was exposed to. For instance, tick-tac-toe, checkers and monopoly can all be children of the base "BoardGame" class. And while tick-tac-toe may be practical, I doubt if checkers or monopoly would be.
>
> Can anyone point me to some links that support using Python as an introduction to computing at an advanced high school level
>
> and
>
> Can anyone point me to some reference material on tools used to teach python?
>
> Thanks,
>
> Fred.
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