[IronPython] Overloading OnPaint etc.
Kirk Olynyk
kirko at microsoft.com
Mon Apr 25 20:53:48 CEST 2005
Under C#, you can overload OnPaint on a class derived from Form and then
it will automatically be called upon the paint event. I find that under
IronPython that I am forced to explicitly add the OnPaint method to the
paint message handler list. Is this by design?
import sys
sys.LoadAssemblyByName("System")
sys.LoadAssemblyByName("System.Drawing")
sys.LoadAssemblyByName("System.Windows.Forms")
from System import *
from System.Windows.Forms import *
from System.Drawing import *
class HelloWorld(Form):
def __init__ (self):
print "HelloWorld.__init__"
self.Text = "Hello World"
self.BackColor = Color.White
self.Paint += HelloWorld.OnPaint # not necessary in
Csharp
def OnPaint (self, pea):
print "HelloWorld.OnPaint"
grfx = pea.Graphics
grfx.DrawString("Hell, Windows Forms!", self.Font,
Brushes.Black, 0, 0)
Application.Run(HelloWorld())
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