[IronPython] Python Standard Library in IronPython

Jimmy Schementi Jimmy.Schementi at microsoft.com
Wed Nov 19 00:35:34 CET 2008


Getting on this thread late ...

I've been working on a way to load Python/Ruby libraries from either a external XAP file or Isolated Storage. I should have something checked into github.com/jschementi/agdlr shortly.

Kenneth: wrappers around the Python stdlib out definitely be interesting, though possibly very difficult to produce the exact behaviors of the python libraries. .NET APIs don't map exactly to Python's, or Ruby's, so there will always be special-casing, and those can be the hardest to detect. I'd much rather find a good way to load external libraries once and only once. But, I'm not going to be the guy to stop you. =)

~js

> -----Original Message-----
> From: users-bounces at lists.ironpython.com [mailto:users-
> bounces at lists.ironpython.com] On Behalf Of Dan Eloff
> Sent: Friday, October 31, 2008 2:06 PM
> To: Discussion of IronPython
> Subject: Re: [IronPython] Python Standard Library in IronPython
>
> On Fri, Oct 31, 2008 at 3:05 PM, Kenneth Miller <xkenneth at gmail.com>
> wrote:
> > Dan,
> >     Thanks for the encouragement, it's much appreciated. If you don't
> mind
> > discussing off the list, I'd love to ask you some questions about
> > silverlight and see what you're doing with it.
> > Regards,
> > Ken
>
> Nothing I'm working on is top secret. Since January I've been working
> full time on a massively multiplayer turn-based strategy game.
> Initially I was using html/ajax for the client and CPython/django for
> the backend. In May I discovered the silverlight 2 beta, grabbed an
> early IronPython 2 alpha, and started porting the client. It was a
> gamble that set me back, but it's paying off now. Having Python on
> server and client means I can share code, and I can very efficiently
> transfer python data structures in binary format between server and
> client over HTTP. This makes new things possible. For example, at
> startup I send 100K of binary data to the client, that's the
> equivalent of almost 2mb of JSON.
>
> The real product is not the game itself, but the game engine as a
> platform for creating other games. I already have a group of fans very
> serious about building a Star Wars game on the engine. If they follow
> through on their plans it could be more visually impressive than my
> game.
>
> If you have any questions, just ask.
>
> -Dan
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