[IronPython] Python Standard Library in IronPython
xkenneth at gmail.com
Wed Nov 19 01:00:14 CET 2008
I'm really interested in being able to load python modules
from isolated storage, please let me know how this works out.
On Nov 18, 2008, at 5:35 PM, Jimmy Schementi wrote:
> Getting on this thread late ...
> I've been working on a way to load Python/Ruby libraries from either
> a external XAP file or Isolated Storage. I should have something
> checked into github.com/jschementi/agdlr shortly.
> Kenneth: wrappers around the Python stdlib out definitely be
> interesting, though possibly very difficult to produce the exact
> behaviors of the python libraries. .NET APIs don't map exactly to
> Python's, or Ruby's, so there will always be special-casing, and
> those can be the hardest to detect. I'd much rather find a good way
> to load external libraries once and only once. But, I'm not going to
> be the guy to stop you. =)
>> -----Original Message-----
>> From: users-bounces at lists.ironpython.com [mailto:users-
>> bounces at lists.ironpython.com] On Behalf Of Dan Eloff
>> Sent: Friday, October 31, 2008 2:06 PM
>> To: Discussion of IronPython
>> Subject: Re: [IronPython] Python Standard Library in IronPython
>> On Fri, Oct 31, 2008 at 3:05 PM, Kenneth Miller <xkenneth at gmail.com>
>>> Thanks for the encouragement, it's much appreciated. If you don't
>>> discussing off the list, I'd love to ask you some questions about
>>> silverlight and see what you're doing with it.
>> Nothing I'm working on is top secret. Since January I've been working
>> full time on a massively multiplayer turn-based strategy game.
>> Initially I was using html/ajax for the client and CPython/django for
>> the backend. In May I discovered the silverlight 2 beta, grabbed an
>> early IronPython 2 alpha, and started porting the client. It was a
>> gamble that set me back, but it's paying off now. Having Python on
>> server and client means I can share code, and I can very efficiently
>> transfer python data structures in binary format between server and
>> client over HTTP. This makes new things possible. For example, at
>> startup I send 100K of binary data to the client, that's the
>> equivalent of almost 2mb of JSON.
>> The real product is not the game itself, but the game engine as a
>> platform for creating other games. I already have a group of fans
>> serious about building a Star Wars game on the engine. If they follow
>> through on their plans it could be more visually impressive than my
>> If you have any questions, just ask.
>> Users mailing list
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