[IronPython] Python Standard Library in IronPython

Jimmy Schementi Jimmy.Schementi at microsoft.com
Wed Nov 19 06:12:08 CET 2008


Will do, but you can just keep an eye on http://github.com/jschementi/agdlr ...

From: users-bounces at lists.ironpython.com [mailto:users-bounces at lists.ironpython.com] On Behalf Of Kenneth Miller
Sent: Tuesday, November 18, 2008 4:00 PM
To: Discussion of IronPython
Subject: Re: [IronPython] Python Standard Library in IronPython

Jimmy,

       I'm really interested in being able to load python modules from isolated storage, please let me know how this works out.

Regards,
Ken

On Nov 18, 2008, at 5:35 PM, Jimmy Schementi wrote:


Getting on this thread late ...

I've been working on a way to load Python/Ruby libraries from either a external XAP file or Isolated Storage. I should have something checked into github.com/jschementi/agdlr shortly.

Kenneth: wrappers around the Python stdlib out definitely be interesting, though possibly very difficult to produce the exact behaviors of the python libraries. .NET APIs don't map exactly to Python's, or Ruby's, so there will always be special-casing, and those can be the hardest to detect. I'd much rather find a good way to load external libraries once and only once. But, I'm not going to be the guy to stop you. =)

~js


-----Original Message-----
From: users-bounces at lists.ironpython.com<mailto:users-bounces at lists.ironpython.com> [mailto:users-
bounces at lists.ironpython.com<mailto:bounces at lists.ironpython.com>] On Behalf Of Dan Eloff
Sent: Friday, October 31, 2008 2:06 PM
To: Discussion of IronPython
Subject: Re: [IronPython] Python Standard Library in IronPython

On Fri, Oct 31, 2008 at 3:05 PM, Kenneth Miller <xkenneth at gmail.com<mailto:xkenneth at gmail.com>>
wrote:
Dan,
   Thanks for the encouragement, it's much appreciated. If you don't
mind
discussing off the list, I'd love to ask you some questions about
silverlight and see what you're doing with it.
Regards,
Ken

Nothing I'm working on is top secret. Since January I've been working
full time on a massively multiplayer turn-based strategy game.
Initially I was using html/ajax for the client and CPython/django for
the backend. In May I discovered the silverlight 2 beta, grabbed an
early IronPython 2 alpha, and started porting the client. It was a
gamble that set me back, but it's paying off now. Having Python on
server and client means I can share code, and I can very efficiently
transfer python data structures in binary format between server and
client over HTTP. This makes new things possible. For example, at
startup I send 100K of binary data to the client, that's the
equivalent of almost 2mb of JSON.

The real product is not the game itself, but the game engine as a
platform for creating other games. I already have a group of fans very
serious about building a Star Wars game on the engine. If they follow
through on their plans it could be more visually impressive than my
game.

If you have any questions, just ask.

-Dan
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