ANN: Python Computer Graphics Kit v2.0.0alpha1

Matthias Baas baas at
Mon Dec 13 23:00:56 CET 2004

The first alpha release of version 2 of the Python Computer Graphics
Kit is available at
There are still a lot of things missing, but on the other hand, there
is also quite a lot that is already working and that might make the
current version useful nevertheless.

What is it?

The Python Computer Graphics Kit is a generic 3D package written in
C++ and Python that can be used for a variety of domains such as
scientific visualization, photorealistic rendering, Virtual Reality or
even games. The package contains a number of generic modules that can
be useful for any application that processes 3D data. This includes
new types such as vectors, matrices and quaternions. Furthermore, the
package can read and store 3D models in memory where they can be
manipulated by Python programs. The kit comes with tools that can be
used to display the scene either interactively or by rendering it
offline via a RenderMan renderer.

What's new?

The new version of the kit can store 3D data in memory where it can be
manipulated via Python programs. The new main features are:

- 3D data can be stored and manipulated in memory 
- Imports 3DS, VRML, X3D, OFF, IFS
- Exports RIB (shaders are generated on-the-fly) 
- Create 3D scenes via Python scripting 
- Interactive OpenGL viewer tool 
- OpenGL stereo output (vertical split or quad buffer) 
- Offline render tool that feeds a RenderMan renderer 
- Use the latest graphics card features using the interactive OGRE
viewer tool (not included in the Windows binary)
- Connect arbitrary attributes of the same type to create animations 
- Rigid body dynamics via the Open Dynamics Engine 
- Extensible via regular modules or plugins

For more information, visit:

- Matthias -

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