[Python-ideas] Python's Source of Randomness and the random.py module Redux

Paul Moore p.f.moore at gmail.com
Fri Sep 11 12:10:56 CEST 2015

On 11 September 2015 at 11:07, Andrew Barnert <abarnert at yahoo.com> wrote:
> But games do store the entire map state with saved games if they want repeatable saves (e.g., to prevent players from defeating the RNG by save scumming).

So far off-topic it's not true, but a number of games I know of (e.g.,
Factorio, Minecraft) include a means to get a map seed (a simple text
string) which you can publish, that allows other users to (in effect)
play on the same map as you. That's different from saves.


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