[Python-ideas] Python's Source of Randomness and the random.py module Redux

random832 at fastmail.us random832 at fastmail.us
Fri Sep 11 14:58:30 CEST 2015

On Fri, Sep 11, 2015, at 06:10, Paul Moore wrote:
> On 11 September 2015 at 11:07, Andrew Barnert <abarnert at yahoo.com> wrote:
> > But games do store the entire map state with saved games if they want repeatable saves (e.g., to prevent players from defeating the RNG by save scumming).
> So far off-topic it's not true, but a number of games I know of (e.g.,
> Factorio, Minecraft) include a means to get a map seed (a simple text
> string) which you can publish, that allows other users to (in effect)
> play on the same map as you. That's different from saves.

Of course, Minecraft doesn't actually use the seed in such a simple way
as seeding a single-sequence random number generator. If it did, the map
would depend on what order you visited regions in. (This is less of an
issue for games with finite worlds)

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