Python in game development?

Toby Dickenson mbel44 at dial.pipex.net
Tue Jul 25 09:13:48 EDT 2000


cg at gaia.cdg.acriter.nl (Cees de Groot) wrote:

>Michael Hudson  <mwh21 at cam.ac.uk> said:
>>
>>Another major advantage of dynamic languages like Python (or lisp or
>>...) is that you can easily poke around at the data structures at
>>runtime (which is rather less tedious than stopping your debugging
>>session, adding some code to dump said data structures to a file,
>>recompiling, getting your program back to the state you want to debug,
>>then looking at the file, trying to remember why you created it).
>>
>And this gets /really/ great if your code runs in a persistent VM, like
>Smalltalk.

                  ...... or like python, using ZODB

http://starship.python.net/crew/amk/python/writing/zodb-zeo.html
http://www.zope.org/Members/michel/HowTos/ZODB-How-To



Toby Dickenson
tdickenson at geminidataloggers.com



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