Python in game development?
Mallor
mallor at 3DProgrammer.com
Thu Jul 20 15:52:44 EDT 2000
"Moritz Voss" <nospam at buzzoff.com> wrote in message
news:8l6qt4$89p$1 at fermi.tro.net...
>
> Thanks :) So designing my own scripting language is easier.
If you want to build your own scripting language, look at Lua. It seems
purpose-built for that task, at least it is billed as being a
meta-scripting language. http://www.tecgraf.puc-rio.br/lua/ It also
sounds like it's lighter weight / faster than Python. But I don't think
I managed to get subscribed properly to the Lua mailing list, which says
something about the maturity of the developer support. I guess I'll try
again here.
Grim Fandango used a modified Lua 3.1, apparently. Baldur's Gate and
MDK2 use Lua internally. There are some other game projects mentioned
on the "uses" page of the Lua website.
I am wondering if the tradeoff is basically Lua performance vs. Python
standardization?
--
Cheers, Infernal Troublemaker Troll
Mallor "By simple mistake, mortals themselves amuse."
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