best language for 3D manipulation over web ?

Thomas Hansen thomas.hansenNOSPAMORILLSUEYOURASS at entermatch.com
Wed Jun 6 16:22:06 CEST 2001


[snip]
> > PS!
> > It's an ActiveX object,
>
> Ergo it won't work in my browser, nor in any other browser except IE.
>

Who cares if they're making games since EVERYBODY that play games on
something else then a Sony, GameBoy (or similar) sits in front of a PC...

> > wraps around DirectX to make scripting 3D games
> > possible.
>
> Ergo it won't work on any plattforms except Windows.

Same as above, except exchange PC with WIN32 system...

>
> We are talking about Java here, not C++ and the main advantage of Java is
> plattform indepency. Why destroying that if it's not necessary?
>
> There's Java3D available for quite some time now. It's a plattform
independend
> Java plug-in that makes use of OpenGL for displaying 3D animations with
> hardware support. It's support for nearly all propagated PC plattforms
which
> can also support OpenGL (in case of Windows, there are even two versions:
one
> version running on top of OpenGL and one running on top of Direct3D; I'd
choose
> the OpenGL version, because if you have a GeForce or Rendeon graphics
adapter,
> you'll have a lot better performance thanks to hardware T&L).

DirectX have had hardware acc. T&L since version 6 or seven I think...

>
> > I've seen it with a "need for speed" kind of game and it really works
(on a
> > PII 300mHz, ATI RAGE PRO 8MB)
>
> I've seen that too and it even works without hardware acceleration.
> http://www.minatrix.com/burningmetal2.html

It was very nice, and I was actually very impressed, but it's not even in
the same league as the WTGD...

>
> But with Java3D you'll also have texture filtering and real shading.
> http://java.sun.com/products/java-media/3D/index.html
>
> Plattform support:
> Solaris (Sparc), Windows (x86), Linux (x86), HP-UX, AIX, SGI Irix
>
> --
> TGOS





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