[Pythonmac-SIG] py2app: how to exclude pygame_icon.icns ?
Joel Gluck
joelgluck at yahoo.com
Sat Jan 3 05:17:58 CET 2009
Hi Bob,
Thanks for pointing me to the right place -- I was able to replace the
pygame icon with my own as a temporary fix.
I have two more questions (I know, you're not supporting py2app
anymore, but you're basically the guru of this code so I thought I'd
at least try to go directly to the source...!):
1) My built .app is missing frameworks pygame depends on. I'm trying
to include them by using py2app's "frameworks" option, but it doesn't
seem to work as advertised -- no matter how many ways I devise to give
it a "comma-separated list of additional frameworks", it only adds the
first framework in the list. (This is true whether from the command
line or within the setup file as a py2app option.) Using the
frameworks option multiple times does not seem to work. Is there a
secret method? Currently I'm doing:
APP = ['savi.py']
DATA_FILES = ['../gameplay', 'data', 'en']
OPTIONS = { 'argv_emulation': True,
"iconfile": "mac_savi_icon.icns",
"dist_dir":"mac_dist",
"bdist_base":"mac_build",
"frameworks": ["SDL_image.framework", "SDL_ttf.framework",
"SDL_mixer.framework", "SDL.framework"],
"includes":["Numeric"] }
setup( app=APP,
data_files=DATA_FILES,
options={'py2app': OPTIONS},
setup_requires=['py2app'],
version="0.2.3" )
2) When I run "python setup.py py2app", it seems to run fine for a
while but then hits a snag -- here's a traceback:
copying /Library/Frameworks/SDL.framework/Versions/A/SDL -> /Users/
joel/Documents/OT Video Games/SAVI Learning Tool Prototype ver 2.3/
mac_dist/savi.app/Contents/Frameworks/SDL.framework/Versions/A
linking /Users/joel/Documents/OT Video Games/SAVI Learning Tool
Prototype ver 2.3/mac_dist/savi.app/Contents/Frameworks/SDL.framework/
Versions/Current -> A
Traceback (most recent call last):
File "/Users/joel/Library/Python/2.5/site-packages/py2app-0.3.6-
py2.5.egg/py2app/build_app.py", line 548, in _run
self.run_normal()
File "/Users/joel/Library/Python/2.5/site-packages/py2app-0.3.6-
py2.5.egg/py2app/build_app.py", line 619, in run_normal
self.create_binaries(py_files, pkgdirs, extensions, loader_files)
File "/Users/joel/Library/Python/2.5/site-packages/py2app-0.3.6-
py2.5.egg/py2app/build_app.py", line 731, in create_binaries
mm.mm.run_file(fmwk)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachOGraph.py",
line 68, in run_file
self.scan_node(m)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachOGraph.py",
line 91, in scan_node
m = self.load_file(filename, caller=node)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachOGraph.py",
line 78, in load_file
return self.load_file(newname, caller=caller)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachOGraph.py",
line 80, in load_file
m = self.createNode(MachO, name)
File "build/bdist.macosx-10.3-i386/egg/macholib/
MachOStandalone.py", line 23, in createNode
res = super(FilteredMachOGraph, self).createNode(cls, name)
File "build/bdist.macosx-10.3-i386/egg/altgraph/ObjectGraph.py",
line 148, in createNode
m = cls(name, *args, **kw)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachO.py", line 61,
in __init__
self.load(file(filename, 'rb'))
File "build/bdist.macosx-10.3-i386/egg/macholib/MachO.py", line 71,
in load
self.load_fat(fh)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachO.py", line 82,
in load_fat
self.load_header(fh, arch.offset, arch.size)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachO.py", line
106, in load_header
hdr = MachOHeader(self, fh, offset, size, magic, hdr, endian)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachO.py", line
146, in __init__
self.load(fh)
File "build/bdist.macosx-10.3-i386/egg/macholib/MachO.py", line
178, in load
raise ValueError("Unknown load command: %d" % (cmd_load.cmd,))
ValueError: Unknown load command: 27
> /Users/joel/Documents/OT Video Games/SAVI Learning Tool Prototype
ver 2.3/build/bdist.macosx-10.3-i386/egg/macholib/MachO.py(178)load()
(Pdb) cont
I've tried using the debugger to determine what's going on but it
remains a mystery. (OTOH, if I type "cont", it immediately ends the
script and returns to the Unix prompt.) Any thoughts?
Thanks for any help you're willing to provide -- from your sunny
retirement as py2app maintainer!
-- Joel, working desperately on a deadline...
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