[Pythonmac-SIG] py2app: how to exclude pygame_icon.icns ?

Bob Ippolito bob at redivi.com
Sat Jan 3 05:31:31 CET 2009


Unknown load command: 27 means it's seeing a load command (low level
Mach-O stuff) that it doesn't understand, which is reasonable because
I don't think I've updated the code since 10.4 or so and there are
probably some new ones.

I only really worked on py2app, etc.when I was building Mac apps, and
I haven't in a few years. I spend my open source time working on more
server-side stuff.

On Fri, Jan 2, 2009 at 8:17 PM, Joel Gluck <joelgluck at yahoo.com> wrote:
> Hi Bob,
> Thanks for pointing me to the right place -- I was able to replace the
> pygame icon with my own as a temporary fix.
> I have two more questions (I know, you're not supporting py2app anymore, but
> you're basically the guru of this code so I thought I'd at least try to go
> directly to the source...!):
> 1) My built .app is missing frameworks pygame depends on. I'm trying to
> include them by using py2app's "frameworks" option, but it doesn't seem to
> work as advertised -- no matter how many ways I devise to give it a
> "comma-separated list of additional frameworks", it only adds the first
> framework in the list. (This is true whether from the command line or within
> the setup file as a py2app option.) Using the frameworks option multiple
> times does not seem to work. Is there a secret method? Currently I'm doing:
> APP = ['savi.py']
> DATA_FILES = ['../gameplay', 'data', 'en']
> OPTIONS = { 'argv_emulation': True,
> "iconfile": "mac_savi_icon.icns",
> "dist_dir":"mac_dist",
> "bdist_base":"mac_build",
>   "frameworks": ["SDL_image.framework", "SDL_ttf.framework",
> "SDL_mixer.framework", "SDL.framework"],
> "includes":["Numeric"] }
> setup( app=APP,
> data_files=DATA_FILES,
> options={'py2app': OPTIONS},
> setup_requires=['py2app'],
> version="0.2.3" )
> 2) When I run "python setup.py py2app", it seems to run fine for a while but
> then hits a snag -- here's a traceback:
> copying /Library/Frameworks/SDL.framework/Versions/A/SDL ->
> /Users/joel/Documents/OT Video Games/SAVI Learning Tool Prototype ver
> 2.3/mac_dist/savi.app/Contents/Frameworks/SDL.framework/Versions/A
> linking /Users/joel/Documents/OT Video Games/SAVI Learning Tool Prototype
> ver 2.3/mac_dist/savi.app/Contents/Frameworks/SDL.framework/Versions/Current
> -> A
> Traceback (most recent call last):
>   File
> "/Users/joel/Library/Python/2.5/site-packages/py2app-0.3.6-py2.5.egg/py2app/build_app.py",
> line 548, in _run
>     self.run_normal()
>   File
> "/Users/joel/Library/Python/2.5/site-packages/py2app-0.3.6-py2.5.egg/py2app/build_app.py",
> line 619, in run_normal
>     self.create_binaries(py_files, pkgdirs, extensions, loader_files)
>   File
> "/Users/joel/Library/Python/2.5/site-packages/py2app-0.3.6-py2.5.egg/py2app/build_app.py",
> line 731, in create_binaries
>     mm.mm.run_file(fmwk)
>   File "build/bdist.macosx-10.3-i386/egg/macholib/MachOGraph.py", line 68,
> in run_file
>     self.scan_node(m)
>   File "build/bdist.macosx-10.3-i386/egg/macholib/MachOGraph.py", line 91,
> in scan_node
>     m = self.load_file(filename, caller=node)
>   File "build/bdist.macosx-10.3-i386/egg/macholib/MachOGraph.py", line 78,
> in load_file
>     return self.load_file(newname, caller=caller)
>   File "build/bdist.macosx-10.3-i386/egg/macholib/MachOGraph.py", line 80,
> in load_file
>     m = self.createNode(MachO, name)
>   File "build/bdist.macosx-10.3-i386/egg/macholib/MachOStandalone.py", line
> 23, in createNode
>     res = super(FilteredMachOGraph, self).createNode(cls, name)
>   File "build/bdist.macosx-10.3-i386/egg/altgraph/ObjectGraph.py", line 148,
> in createNode
>     m = cls(name, *args, **kw)
>   File "build/bdist.macosx-10.3-i386/egg/macholib/MachO.py", line 61, in
> __init__
>     self.load(file(filename, 'rb'))
>   File "build/bdist.macosx-10.3-i386/egg/macholib/MachO.py", line 71, in
> load
>     self.load_fat(fh)
>   File "build/bdist.macosx-10.3-i386/egg/macholib/MachO.py", line 82, in
> load_fat
>     self.load_header(fh, arch.offset, arch.size)
>   File "build/bdist.macosx-10.3-i386/egg/macholib/MachO.py", line 106, in
> load_header
>     hdr = MachOHeader(self, fh, offset, size, magic, hdr, endian)
>   File "build/bdist.macosx-10.3-i386/egg/macholib/MachO.py", line 146, in
> __init__
>     self.load(fh)
>   File "build/bdist.macosx-10.3-i386/egg/macholib/MachO.py", line 178, in
> load
>     raise ValueError("Unknown load command: %d" % (cmd_load.cmd,))
> ValueError: Unknown load command: 27
>> /Users/joel/Documents/OT Video Games/SAVI Learning Tool Prototype ver
>> 2.3/build/bdist.macosx-10.3-i386/egg/macholib/MachO.py(178)load()
> (Pdb) cont
> I've tried using the debugger to determine what's going on but it remains a
> mystery. (OTOH, if I type "cont",  it immediately ends the script and
> returns to the Unix prompt.) Any thoughts?
> Thanks for any help you're willing to provide -- from your sunny retirement
> as py2app maintainer!
> -- Joel, working desperately on a deadline...
>
>


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