[Tkinter-discuss] Drawing waveform on a Canvas
Mohammad Tayseer
m_tayseer82 at yahoo.com
Wed Jan 18 20:41:26 CET 2006
Michael Lange <klappnase at web.de> wrote:
> Hello list,
>
> I am trying to draw a graphical representation of a soundfile
> (a.k.a. waveform) onto a Canvas,
You have two problems
1. Reading a sound file
2. drawing the waveform
I solved the 2nd problem only. This is a code that draws a random waveform.
---------------------------------------------------------------------------------
from Tkinter import *
import random
import math
import time
def fun(zoom=.1):
t1 = time.time()
global c
# remove the old shapes.
for item in c.find_all():
c.delete(item)
# calculate a random amplitude
amplitude = random.random() * int(c.winfo_height()) / 2
points = []
for x in range(0, c.winfo_width()):
y = math.sin(x * math.pi / (zoom*180)) * amplitude + int(c.winfo_height()) / 2
points.append(x)
points.append(y)
# now points should be of form [x0, y0, x1, y1, ...]
# not [(x0, y0), ...]
c.create_line(smooth=1, *points)
c.update_idletasks() # to draw the shapes immediately.
print 'Timing:', time.time() - t1
root = Tk()
c = Canvas(root, bg='beige')
c.pack(expand=1, fill=BOTH)
Button(root, text='Do waveform', command=fun).pack()
mainloop()
---------------------------------------------------------------------------------
It took 0.0310001373291 second to execute fun() in full-screen mode.
I don't think customizing this will be a problem, but you know you can always ask.
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