[Tutor] Online Rock Paper Sizzors

Amadeo Bellotti amadeo.bellotti at gmail.com
Fri Jun 22 19:31:55 CEST 2007


thank you very much ill start on it right away its just going to be a text
based game client cause i want it to work on my old computer Pentium 1

On 6/22/07, Alan Gauld <alan.gauld at btinternet.com> wrote:
>
> > From: Amadeo Bellotti <amadeo.bellotti at gmail.com>
> > no this isn't a home work assignment.
>
> Ok, Just checking :-)
>
> > Ive never done web programming before i am pretty skilled
> > in python i dont want an application like on a web browser.
>
> OK, That would have been the simplest form of online game but...
>
> > i want a client that each person can download.
>
> OK, I assume from this that you want a multi player
> game - for rock,paper,scissors I assume multi = 2? - rather
> than just an interactive game against the computer?
>
> > honestly i have no clue where to start with a web app
>
> OK, If we are going for a networked game between
> multiple users you have a choice to run a server centrally
> with all clients connecting to that or to run on a peer to per
> basis with the two participating machines forming a direct
> connection. The latter is easy to program for the game
> but more complex to set up the initial configuration. A
> central server makes the game slightly more comlex
> but setup is easier.
>
> I'd probably opt for the server approach but keep it really
> simple initially. Only allow two connections and simply
> relay the results. This can all be done using simple
> sockets (see my network programming topic on my tutor).
>
> The sequence will be something like:
>
> server awaiting connections
> client A connects, server gives back (empty) list of other clients
> client B connects,
> server notifies all clients of user list
> client B challenges A (or vice versa)
> server notifies A that he has been challenged
> A accepts and server henceforth refuses any more connections
> server asks players to select a weapon
> clients send responses
> server compares responses and sends notification to both cliernts of
> score
> repeat for as many turns as desired then report final score
> open up for more connections
> client C connects
> server notifies all clients of new user list
> client A challenges C
> repeat as above...
>
> Hopefully that's enough to give you somne ideas and get started.
> Once you get that working you can enhance it to support multiple
> games at once etc. Keep high scores, league tables etc etc.
> Also you can introduce security with logins etc.
>
> But get the basic game structure working first.
>
> HTH,
>
>
> --
> Alan Gauld
> Author of the Learn to Program web site
> http://www.freenetpages.co.uk/hp/alan.gauld
>
>
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