[Pythonmac-SIG] problem importing OpenGL.Tk
bweiland at chisystems.com
bweiland at chisystems.com
Mon Oct 13 11:22:47 EDT 2003
According to Bob Ippolito:
> Unfortunately, you're out of luck. Togl has not been ported to OS X
> yet, at least not for AquaTk. I just took a look at Togl and it seems
> nontrivial to compile for OS X (at least a few hours). Your best bet
> is to get rid of your dependency on Tk altogether and switch to
> something like wxPython, pygame, GLUT, PyObjC + Cocoa, etc. for your
> GUI.
>
> -bob
>
Oddly enough, I was just going thru this same ordeal myself. Tk, if
Togl worked, would probably still be the best option for portable python
GUI's that need OpenGL stuff, IMHO. Here's why I think so (and not trying
to start a flame war):
- tried wxPython - had weird problems with low framerate and flicker
compared to just drawing in a GLUT window (maybe this was just me?);
besides, I like Tk better for a quick hacked-together interface;
- pygame - would be good, but pyui doesn't seem to be working yet
for GUI elements on OS X;
- GLUT - not really enough GUI;
- PyObjC - not portable, but otherwise nice;
- also, PyQt would be great, but the license is restrictive (it
precludes portability to Windows if you're using the GPL'ed version; it's
expensive otherwise).
Enough complaining -- I looked at trying to port it, but it seemed
like a lot of time I can't spend right now (since I really don't understand
how the whole Tk side of things is put together). If anyone can provide
some pointers that could shorten the time, I might try. If anyone is
inclined to do the port, there are at least two users who would want it ;)
Bill Weiland
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