[Pythonmac-SIG] python 2.0
bob at redivi.com
Tue Oct 28 10:45:48 EST 2003
On Oct 28, 2003, at 10:36 AM, Jack Jansen wrote:
> On Tuesday, October 28, 2003, at 02:36 PM, Yves Serrano wrote:
>> I'm new on this mailing list :-)
>> I work with python on mac os x.
>> For blender 2.25 (3D program, http://www.blender.org) I need python
>> 2.0 support on os x.
>> Does anybody of you have a bin python 2.0 os x package? All I found
>> is python21. The GameEngine in Blender 2.25 only works with
>> The compilation from source failed:
>> libtool -o libpython2.0.dylib -dynamic libpython2.0.a -framework
>> System -lcc_dynamic -arch_only ppc -U _environ
>> ld: can't use -U flags when -twolevel_namespace is in effect
>> libtool: internal link edit command failed
>> make: *** [libpython2.0.dylib] Error 1
>> make: *** [python] Error 2
> Phew, 2.0 is really old, the last time that code was compiled was
> probably under OSX 10.0,
> maybe even Public Beta...
> What you could try is add -flat_namespace to the linker flags. I don't
> exactly where to set it for 2.0, but if you find the spot where the
> "-U _environ" is set that would be a good place to try it.
> Hmm, but I'm not sure whether that is enough, I seem to remember there
> was magic for linking the main application too.
> A wholly different idea: could you install MacOSX 10.1 plus the
> accompanying developer tools on a spare partition? I think there's a
> reasonable chance that 10.1 will be able to build Python 2.0 out of the
The right solution, of course, is to just fix blender. Is that part of
blender open source yet? I can't imagine that too much of it could
depend on that particular version of Python.
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