[Pythonmac-SIG] python 2.0

Bob Ippolito bob at redivi.com
Tue Oct 28 10:45:48 EST 2003

On Oct 28, 2003, at 10:36 AM, Jack Jansen wrote:

> On Tuesday, October 28, 2003, at 02:36 PM, Yves Serrano wrote:
>> Hi
>> I'm new on this mailing list :-)
>> I work with python on mac os x.
>> For blender 2.25 (3D program, http://www.blender.org) I need python 
>> 2.0 support on os x.
>> Does anybody of you have a bin python 2.0 os x package? All I found 
>> is python21. The GameEngine in Blender 2.25 only works with 
>> python2.0.
>> The compilation from source failed:
>> libtool -o libpython2.0.dylib -dynamic  libpython2.0.a -framework 
>> System -lcc_dynamic -arch_only ppc -U _environ
>> ld: can't use -U flags when -twolevel_namespace is in effect
>> libtool: internal link edit command failed
>> make[1]: *** [libpython2.0.dylib] Error 1
>> make: *** [python] Error 2
> Phew, 2.0 is really old, the last time that code was compiled was 
> probably under OSX 10.0,
> maybe even Public Beta...
> What you could try is add -flat_namespace to the linker flags. I don't 
> remember
> exactly where to set it for 2.0, but if you find the spot where the
> "-U _environ" is set that would be a good place to try it.
> Hmm, but I'm not sure whether that is enough, I seem to remember there
> was magic for linking the main application too.
> A wholly different idea: could you install MacOSX 10.1 plus the
> accompanying developer tools on a spare partition? I think there's a
> reasonable chance that 10.1 will be able to build Python 2.0 out of the
> box.

The right solution, of course, is to just fix blender.  Is that part of 
blender open source yet?  I can't imagine that too much of it could 
depend on that particular version of Python.


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