[Tutor] CGKit
Kent Johnson
kent37 at tds.net
Wed Oct 4 11:48:16 CEST 2006
Carlos wrote:
> Thanks Luke and Kent,
>
> To get CGKit running I need to do two different things:
>
> First the Python Computer Graphics Kit is composed by an
> "cgkit-2.0.0alpha6.win32-py2.4.exe" file and some dependencies that are
> PyProtocols, numarray, PyOpenGL, PIL, pygame, PyODE and pySerial, with
> the exception of PyProtocols I have installed all of them. When I try to
> install PyProtocols from the command prompt it tells me that " The .NET
> Framework SDK needs to be installed before building extensions for
> Python." I went to Microsoft and installed the "Microsoft .NET Framework
> SDK v2.0", but the problem persists.
>
> The second part is the Python Maya Plug-In. I think that this is the
> tricky one, it is asking me to install Py++, that I have already
> installed. Now my problem comes when I have to compile the source code
> with Boost.Python, this one asks for Boost Jam and Boost. I have been
> trying to install this things but still have no clue at how.
Use the compiled plug-in. This page:
http://cgkit.sourceforge.net/mayadoc/install.html
says to copy sourcepy.mll to the Maya plug-in directory.
Python extensions for Windows are usually distributed as binaries
because so many people do not have the resources and knowledge to
compile them. I don't see anything in the Maya plugin docs to indicate
that you have to build it from source.
Kent
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