[Chicago] Help with PyCon Talk Proposals

Feihong Hsu hsu.feihong at yahoo.com
Wed Nov 14 05:37:16 CET 2007

I pretty much gave up on XNA. There are a lot of good things about it, but not so much for Python programmers. Python games for XNA only work on Windows; because XBoxes don't ship with the full .NET API, you can't run your game on an XBox. I think pyglet and pygame are probably still the way to go for Python programmers interested in making games. And there is a new pygame book out, so there's some good starting points for beginners.

- Feihong

Chris McAvoy <chris.mcavoy at gmail.com> wrote: On Nov 13, 2007 12:00 PM, Feihong Hsu  wrote:
> I'm very interested in doing a talk for PyCon, but I don't have the
> confidence that I could actually do one myself. It's not that I'm
> uncomfortable speaking to a crowd, it's simply that I need someone else to
> push me forward or else I'll procrastinate too much. That said, I will list
> a few topics that I feel I'm qualified to talk about. If anyone else is
> interested in helping me out, let me know and we can discuss the details
> off-list.
> - Python for C# programmers

--. although it's a good idea in general, I'm not sure it would be
good for Pycon, as most Pycon attendees are already Python

> - Integrating Python with .NET (and Mono)

> - Getting Started with wxPython

> - Fun with Function Frames, Metaclasses, __getitem__ and Decorators

I agree with Carl, you should try one of these out this Thursday as a
lightning talk.

Also, did you ever end up getting Python to work with XNA?  That could
be pretty cool.

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