Hi. My name is Hsi-Yu Schive. I'm the main developer of the GAMER code,
which is a GPU-accelerated AMR code for astrophysical simulations.
I'm very interested in adding support of GAMER in yt!
I appreciate if anyone has any suggestion about the best way to initialize this work!
The AMR implementation of GAMER is very similar to FLASH. The AMR hierarchy
is composed of cell blocks, and each of which has a fixed number of cells (e.g., 8^3 cells per block).
An octree data structure is adopted to maintain the AMR hierarchy.
I'll start with following the suggestions given in the "Adding Support for a New Code"
section in the bitbucket yt page and also looking into the Enzo output style.
Any suggestion/comment is more than welcome : )