Thank you for your answering.
My main problem is that I know generally what code to write, but I'm not
sure I get all the YT code design in this area..
So it will be great to talk to someone who knows this part of the code for
10-15 min, so I could get the basic understanding and I won't waste time on
it in vain.
Date: Thu, 22 Oct 2015 14:49:12 -0700
From: Matthew Turk <matthewturk(a)gmail.com>
To: "yt-dev(a)lists.spacepope.org" <yt-dev(a)lists.spacepope.org>
Subject: Re: [yt-dev] Contributing to the YT project - 3D illustration
Content-Type: text/plain; charset=UTF-8
Sorry for the long delay in replying to your email. I wanted to make
sure I could collect my thoughts, and I hope you don't interpret it as
not being interested in reaching out to you!
I think this is a great project. It's probably kind of hard, but
certainly do-able. The changes will have to be made in the
octree_subset.py section of the code, and I think they might
eventually need to touch the octree handler objects inside
yt/geometry/oct_container.pyx, particularly the base container.
To get started, I'd suggest just trying to do an "extrapolation"
method, and then filling in from IO on disk. The technical way of
doing this would be to fork the main yt repository, make a bookmark
with "hg bookmark" and then push the bookmark to your repo with "hg
push -B mybookmarkname" after changing the default destination in
.hg/hgrc to be your fork (and leaving the main repo as something like
ytanalysis). You can then commit, etc etc, and issue a PR which will
get reviewed. Feel free also to issue a PR before you're done, if
you'd like feedback or help during WIP.
Thanks for writing, and stop by Slack or IRC if you want to talk in more
On Tue, Oct 20, 2015 at 7:21 AM, Tomer Nussbaum
> Hey guys,
> I wish to write the get_vertex_centered_data() function in octree_subset.
> and make the YT 3D illustration work also to ART and RAMSES.
> So.. what is the protocol?