I've been working on a game and engine written in python, and I'm at the
stage where I am thinking about release engineering. Obviously distutils has
been used up until now for packaging and installation on my test rig.
However, I would like to create an iso of the game + source for distribution
on CD (or DVD or multiple-CDs)
My ideal is something like:
python setup.py bdist --formats win32, linux, macOSx --type iso
and it would create a "standard" game CD iso (or mutiple isos), where the
user puts it in their computer and can install the game in the method
traditional to the OS. A bonus would be if the three installs shared data,
so there was only one copy of the music, art, game data, etc. Another bonus
would be if it handled installing python on the target machine.
As far as I can tell distutils "only" goes as far as packaging it up into a
Does anyone have any stories on getting their python project into an
PS I am in awe of distutils.